You’re Doing Branded Merch Wrong If…

Y๐จ๐ฎ ๐š๐ซ๐ž ๐ ๐ข๐ฏ๐ข๐ง๐  ๐ž๐ฏ๐ž๐ซ๐ฒ๐จ๐ง๐ž ๐ญ๐ก๐ž ๐ฌ๐š๐ฆ๐ž ๐๐š๐ง๐  ๐ญ๐ก๐ข๐ง๐ .
๐€ ๐จ๐ง๐ž-๐ฌ๐ข๐ณ๐ž-๐Ÿ๐ข๐ญ๐ฌ-๐š๐ฅ๐ฅ ๐š๐ฉ๐ฉ๐ซ๐จ๐š๐œ๐ก ๐ญ๐จ ๐ฆ๐ž๐ซ๐œ๐ก ๐ฃ๐ฎ๐ฌ๐ญ ๐๐จ๐ž๐ฌ๐ง’๐ญ ๐ฐ๐จ๐ซ๐ค.

We live in a time where we can buy exactly what we want — in the size, shape, style, and color we prefer — and have it in hands within a few days.

Yesterday I was talking to Rebecca Orlov about highly tailored experiences in Roblox + UGC design and it got me thinking about how this works for merch (duh, I’m always thinking about merch).

๐–๐ก๐ž๐ง ๐ฒ๐จ๐ฎ’๐ซ๐ž ๐ฆ๐š๐ค๐ข๐ง๐  ๐ฌ๐ฐ๐š๐  ๐Ÿ๐จ๐ซ ๐ฒ๐จ๐ฎ๐ซ ๐ž๐ฆ๐ฉ๐ฅ๐จ๐ฒ๐ž๐ž๐ฌ, ๐ญ๐ž๐š๐ฆ, ๐Ÿ๐š๐ง๐ฌ, ๐ก๐ž๐ซ๐ž’๐ฌ ๐ฐ๐ก๐š๐ญ ๐ฒ๐จ๐ฎ ๐ฌ๐ก๐จ๐ฎ๐ฅ๐ ๐œ๐จ๐ง๐ฌ๐ข๐๐ž๐ซ ๐ข๐ง ๐ฒ๐จ๐ฎ๐ซ ๐จ๐Ÿ๐Ÿ๐ž๐ซ๐ข๐ง๐ :

โžก๏ธ Have a mix of apparel (tees, hoodies) and non-apparel (drinkware, journals, totes). People tend to prefer one of these two categories over the other and can feel strongly about which they want merch in.

โžก๏ธ Offer some minimal designs and some loud designs. Some people want to wear their values and style loud and proud (it’s me, hi, I’m the problem it’s me…) and others prefer something more subtle.

โžก๏ธ Change it up. If your people already have your logo on 15 different things they certainly don’t want it on 15 more things.ย Think of new designs!

Have you ever had a company give you … and ALL of your colleagues … the exact same thing? What was it, and did you like it?